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VZU
VZU CanvasNetWit Agentic OSSOC 2 / HIPAA / ISO 27001On-prem by defaultAudit trail by defaultMCP-native
VZU Canvas · A VZU capability

VZU Canvas .

WebGL, three.js, custom design systems.

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  • Capability

    VZU Canvas

  • Category

    design

  • Runtime

    NetWit Agentic OS

  • Deploy

    Cloud · Hybrid · On-prem

  • 12

    Engineers

  • 50+

    Shipped products

  • 5

    Regions

  • 1

    Runtime

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VZU Canvas is the design capability in the VZU family — webgl, three.js, custom design systems. Operated by Virtual Zero Unbound Inc. (Vancouver), Plex Dubai (MENA), and Wahix (India). Ships on the NetWit Agentic OS runtime. SOC 2, HIPAA, ISO 27001 posture. Audit trail by default. RBAC at the agent level.

VZU Canvas — concept image

The position

When the surface isn't enough.

VZU Canvas is the WebGL, three.js, and custom-design-system practice. When the standard surface isn't enough — when the brief calls for a 3D product viewer, a generative art installation, a data-driven visualization, a custom shader, a WebXR experience — VZU Canvas is the practice.

We work with shaders, GLSL, custom render passes, geometry instancing, GPGPU, post-processing chains. We work with three.js, regl, raw WebGL when the brief calls for it. We work with R3F when the brief calls for declarative React. We work with the right tool for the brief, not the tool that's familiar.

VZU Canvas engineers are senior. They know the rendering pipeline, the GPU, the failure modes, the browser quirks. They know what runs at 60fps and what drops frames. They know when to use a post-process and when to bake it into the geometry. The result is a surface that feels alive. The result is a surface that earns its place on the page.

The practice, in pictures

Three things we get right, every time.

VZU Canvas — concept 1
VZU Canvas — concept 2
VZU Canvas — concept 3
Marketplace. A custom marketplace UI with motion-rich browsing.
Production

The proof

Marketplace. A custom marketplace UI with motion-rich browsing.

A custom marketplace UI with motion-rich product browsing, infinite scroll, GPU-accelerated image gallery, and a generative background shader. Built by VZU Canvas in 10 weeks.

  • GPU-accelerated product gallery with 60fps pan/zoom
  • Generative background shader that responds to scroll velocity
  • Custom intersection observer for infinite scroll
  • WebGL fallbacks for low-end devices (auto-detection)
  • 10

    Weeks to ship

  • 60fps

    Animation

  • 1.2MB

    Bundle

  • 30+

    Custom shaders

Brief VZU on this

The engagement

How we work, end to end.

VZU Canvas engagement model
Stack

three.js + R3F + GLSL

Or raw WebGL. Or regl. Or WebGPU when the browser support catches up.

Performance

60fps minimum, target

Every scene budgeted. Frame time is sacred. LCP under 2.5s.

Fallbacks

Auto-degrade

If the GPU can't handle it, the static image loads. The user always gets something.

Mobile

Touch-optimized

Gesture controls, no hover states, no precision-click UI. Designed for thumbs.

A11y

Reduce motion respected

When prefers-reduced-motion is set, the WebGL fades to the static. Always.

The VZU Canvas practice

The work, in motion.

Every brief becomes a working product in days. Every product is engineered for the long term — clean architecture, real audit trails, real operators in the loop. The VZU Canvas practice at VZU is built on senior engineering, the NetWit runtime, and a refusal to ship anything we wouldn't put on a public domain.

The VZU family

Eleven more capabilities, on the same runtime.